ANTWEIGHT RULES 3.0
1) Definitions
Shufflebot - A robot that uses legs operated by means of rotary motive force. For example, using the ends of servos arms directly as legs.
Armour - "a protective layer or skin". Monocoques are defined as armour.
CE - CE mark, used in Europe to determine compliance to European directives. See http://www.conformance.co.uk/CE_MARKING/ce_content.html
MPT - United Kingdom Radiocommunications Agency standards. See http://www.radio.gov.uk/publication/mpt
Clusterbot- A robot, which consists of two or more parts.
Botlets - The smaller parts that make up a complete Clusterbot.
Remote control - Control without direct physical contact of the robot body.
2) Technical Rules - Robot
a. Robots
motivated by rotary motion are limited to 0.15kg (150g)
b. Robots motivated
by non-rotary motion (i.e. walkers, shuffle-bots) are
limited to 0.225kg (225g)
c. A robot must be capable of being contained
within a 4” (101.6mm) cube prior to competition, from which
it may be placed directly into the arena without any modifications being
made to it.
d. Robots may expand, but only under remote control.
e.
Aerials must be contained within the cube.
f. Batteries must not contain liquid acid or electrolyte.
g. No voltage greater
than 24.0V is permitted.
h. A power switch or removeable
link must be fitted, easily accessible and
provide full shutdown.
i. Metal weapons are permitted.
j. The following
weapon types are not permitted:
- Fluid based weapons (treacle guns, etc..)
- Glue or sticky pad weapons
- String or entanglement weapons
- Flame based weapons
- The use of electricity as a weapon
- Explosives based weapons
- Rotating weapons which may shatter; however scalpel blades are permitted
k. Any system involving the use of pressurised gas shall be limited to
100p.s.i (7 Bar)
l. For safety purposes all weaponry must be able to
be shutdown without physical intervention.
m. Un-tethered weapons are
not permitted: should a weapon break off in a competitor it will be
considered un-tethered. Any tethered weapon must have an adequate connection to
prevent the weapon becoming un-tethered.
n . Tethered weapons range is to be
no more than 3’ (914mm)
o. Composite armour is allowed.
p. Maximum
thickness of metal armour is 1mm or 0.040" or 18 gauge (+/- 5% tolerance)
q. Panels of metal
may not be continuous to more than one plane. Two pieces
welded together are regarded as a single panel.
r. Metal may be bent
but the whole robot may not be constructed out of one continuous piece of metal.
s. The following radio frequencies are
acceptable: 27 MHz, 40 MHz, 418 MHz, 433-434 MHz, 868 MHz and 2.45 GHz
t.
Magnetic/inductive systems are not permitted.
(Due to possibility of interference with later arena designs).
u. When the
control transmitter is switched off, out-of-range or subject to
interference the robot must cease all motion.
v. All controls must be CE
and MPT compliant.
w. All parts of a clusterbot
must enter the arena as one and then split to begin battle.
x. The
total weight of all botlets together in a rolling Clusterbot must not
exceed 0.15kg (150g).
y. The total weight of all
botlets together in a non-rotary powered Clusterbot must not exceed 0.225kg (225g).
3) Technical Rules - Arena
a. The arena
will be a raised platform 30" (762mm) square.
b. At least 50% of the arena
must have a drop off area.
4) Rules of Combat
a. All battles MUST
take place in a fully enclosed arena, regardless of weapons being used in the
battle.
b . The maximum length of any battle will be 180 seconds (3 minutes).
c. A robot that falls off the arena has lost.
d. A robot
unable to right itself after 10 seconds will have lost. A judge will call cease
when a robot is suspected to be immobilised. That robot will then have ten
seconds to right itself and regain control. If not, it will have lost and the
match continue with it still in place but not under control.
e. At any
time in a fight a robot may surrender, if so they will have lost.
f. Robots may hold or pin each other for a maximum of 20 seconds.
The judge will give a verbal warning at 15 seconds into any holding or pinning,
for the contestants to disengage. Should they not do so within 20 seconds the
battle will be stopped and the robots returned to their respective corners. The
battle will recommence immediately.
g. Outside manipulation is not
permitted during the contest.
h. A Clusterbot will have lost when more
than 50% (by weight) of it has been eliminated.
i. A Clusterbot must be able
to change frequencies within 5 minutes for the entire robot.
5) Competition Guidelines
a. Robots will be weighed by scales accurate to at least +/-
1g.
b. The weight limit is judged as the 'fighting weight' entering the
arena.
c. Contestants must register the possible
frequencies that their controllers' use (including which crystals they have)
with 'FREQUENCY CONTROL' at least 7 days before the contest.
d. Contestants
must obey 'FREQUENCY CONTROL' at all times. Any contestant not obeying
'FREQUENCY CONTROL' may be disqualified.
e. All entrants are advised
to provide & wear their own approved safety goggles throughout any battle.
f. Protective gloves must be worn when handling robots with sharp edges.
g. All sharp edges must have protective covers outside the arena. All
protective covers are to be coloured red and made clearly visible.
h. Contests must communicate in a
socially acceptable way.
i. No spitting or swearing or punching.
j.
Sponsors allowed providing logo is not bigger than the robot.
k. Sponsors
logos must be of decent taste.
l. All robots must be clearly labelled with
their name. A Clusterbot must display its name on all parts. Robots
without clear identification may be refused entry into the tournament.
m.
There shall be 3 judges identified before each battle.
n. All judges shall
be neutral.
o. All judges shall have equal vote.
p. If a contestant has an objection to one of the judges he shall make it
clear before the match begins. It will then be down to the AWS committee to
decide if the complaint is valid.